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We March as One units, without an invented roster
Sources checked Steam appdetails and the English store page for We March as One, checked 12 Nov 2026. Screenshot notes are descriptions of those store images, not a played build.
The store calls the army shapes. You start with a few and build toward tens of thousands. You paint troops onto the battlefield and position them to counter the enemy.
New unit types are unlocked from a branching skill tree. The about text does not name those types, and this page does not turn a screenshot into a roster.
Every soldier and projectile is individually simulated. That is a scale claim, not a stat block. No hit points, costs, or tiers were published.
The full game was still coming soon on 12 Nov 2026, for Nov 13, 2026. Nothing here was confirmed in a launch client.
The guide quotes the store pitch. This page is only the unit part of that pitch: what a troop is, how you put it on the field, and which lists Steam has not published. Recruiting and the skill tree sit on Progression.
The word the store uses
The short description says you start with a few shapes. The about text says a massive army of shapes. Troops, soldiers, and projectiles are the other nouns, and the store treats the soldiers and the projectiles as individually simulated.
Two paint rules are published, and they are short:
- Paint your troops directly onto the battlefield however you like.
- Tactically position them to counter the enemy force.
That is the placement system as written. There is no published formation, no facing rule, and no counter chart. A tip that names a best shape would be an invention. Tips stays with the two sentences above.
What the store images show, and what they do not prove
The key art is a field of blue cubes facing a field of red cubes. The gameplay screenshots are different: top-down and close views of many small colored shapes, some round and some with flat sides, blue on one side and red on the other.
Preparation frames show a brush-size control, Undo, Clear, and a Fight button. One of them also shows an Upgrades button and a Levels button. Battle frames show a game-speed control marked 1x, 2x, and 4x. One frame is a landscape with a river, trees, and blocky buildings, with a blue group at the left edge and a red group at the right. Another is a street of grey blocks with mixed shape sizes along a front.
Two frames are a node graph beside a panel headed Recruit, with a Back to Levels button. The clearest of those panels labels its rows Circle, Square, Hexagon, Triangle, Pentagon, Diamond, and Kite. A second frame of that screen does not show the same counts. Those words are labels in the store images. They are not a complete roster, a stat block, or a tier list, and the about text never prints them. This page does not copy the counts, the buy costs, or the coin figure. A label in a pre-release screenshot can change before Nov 13, 2026.


Simulation is not a stat line
“Every soldier and projectile individually simulated” is the store’s scale line, next to the claim of an army tens of thousands strong. No damage number, range, or projectile name is attached to that sentence. The minimum PC spec is on the guide. It is the only performance figure Steam printed. This page does not turn “individually simulated” into a settings guide.
Tags are not unit classes
The browse API’s user tags that day included Tower Defense, RTS, Turn-Based Tactics, Tactical RPG, and Roguelike, among others. Those are tags. The genre field is Indie, Simulation, and Strategy. The about text does not sort troops into tower, RTS, or rogue classes, and this page will not either.
Camera modes are also not unit types. Isometric, top-down, and fly-through are ways to view the battle. They are named on the guide and again on Tips.
Still unpublished
- A claim that the seven row labels on the recruit screenshot are the full, final roster.
- Hit points, damage, range, armor, or a tier list.
- How many troops a brush stroke places.
- Whether the cubes in the key art are a unit the battle screens use.
- Anything that only the demo client would show. The demo’s about text was empty, and this site has not played it.
Sources and last check
Steam appdetails and the English store page for We March as One, checked 12 Nov 2026. Screenshot notes are descriptions of those store images, not a played build. Where a number comes from a patch post and this site has not confirmed it in a current client, the page says so.